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Tolerance is the value related to addiction upon consumption of any drugs. Otherwise, the withdrawal from it will cause all sorts of mental breaks, eventually resulting in death. Once taken, it will need to be taken regularly. Without a continuous supply of drugs, withdrawal symptoms will kick in and your poor colonist will suffer. Animals may take drugs on their own if they are within their allowed areas.Īddictions are a sad reality that most drug-using colonies must face. You can also toggle to use the drug to feed an addiction, separately from joy usage.ĭrugs can also be administered through a medical operation. For example, you can assign a colonist to drink 2 beers every day, and take one Penoxycyline every 5 days. You can set any number of drugs, each with a frequency. Similar to Outfits, drug policies are an assigned schedule for taking drugs. The effects of drugs are modulated by body size, so smaller creatures need less beer to be drunk than bigger animals such as the Thrumbo.ĭrugs can be assigned for regular taking through the drug policy system. Binging pawns will take drugs even if they're forbidden though. If you want to avoid drugs in your colony, you have the option of burning them at a campfire or crematorium, or forbidding them and selling them to a trader which is lucrative on the market. Most drugs are crafted at the drug lab using either psychoid leaves or neutroamine.īeer, however requires hops and has an intermediate stage before fermenting called wort. Drugs can be useful to gain temporary benefits of various sorts, but can lead to harmful addictions, negative side effects, and even overdose resulting in permanent ailments or death.
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